Into The Never Ending Universe Of No Man’s Sky
No Man’s Sky is one of the most anticipated adventure survival video game. There’s time before it hits your games library, four months to be exact but if the game is anything like it promises to be it is going to be heck lot of exciting.
Players take the role of a planetary explorer in an uncharted galaxy. Equipped with different tools to collect information on the planets and the lifeforms and other features of these planets. There are about 18,446,744,073,709,551,616 unique planets up for exploration. A game that makes the latest Grand Theft Auto V feel like a miniscule toy.
The universe is essentially as unknown to the people who made it as it is to the people who play in it.
“The physics of every other game — it’s faked, When you’re on a planet, you’re surrounded by a skybox — a cube that someone has painted stars or clouds onto. If there is a day to night cycle, it happens because they are slowly transitioning between a series of different boxes. With us, when you’re on a planet, you can see as far as the curvature of that planet. If you walked for years, you could walk all the way around it, arriving back exactly where you started. Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that. We have people that will fly down from a space station onto a planet and when they fly back up, the station isn’t there anymore; the planet has rotated. People have filed that as a bug.” — The chief architect Sean Murray Explained in an Interview with The Atlantic.
No Man’s Sky has been made by Procedural content generation which is the programmatic generation of game content using a random process that results in an unpredictable range of possible game play spaces.
Procedurally generated games are not new in the world of video games but it has not been used at this gigantic scale. Everything in No Man’s Sky is procedurally generated from the planets, to the creatures, up to the plants. The only thing set is stone is the the rule of physics as defined by the game.
And the best part about this massive open world game is the fact that it is finely tuned to work with VR headsets. I mean just imagine the experience, breathtaking!
Hello Games is yet to give an exact release date of the game, but they have confirmed a June 2016 release.