The Curious Case Of No Man’s Sky & A Series Of Failed Expectations
The biggest game of the summer, No Man’s Sky turned out to be a huge disappointment.
I’m a big fan of sci-fi and played the game long enough to explore a few different solar systems and progress through some of the narrative arc. It’s a fantastic experience initially, but after sometime it just feels boring and repetitive. Don’t get me wrong, but after a few hours, there simply wasn’t much else to do. For a game billed as really huge and filled with exploration, this had me and probably even other gamers justifiably upset.
Okay, I admit the universe in No Man’s Sky is really, really big. But what, exactly, do you do in it? Not much actually, like previously thought this game isn’t a multiplayer game. So all you are doing in this finely designed space is moving around exploring and crafting, with some trading and combat thrown in.
Unlike most games, which program individual objects to behave as desired, there’s a consistent internal physics controlling everything in the game, from the flora and fauna to the rotation of the planets.
Think of it in this way, you are alone in a beautifully crafted universe with basically nothing much to do.
This past weekend a rumour surfaced claiming Amazon, Sony, and Steam are all offering refunds for No Man’s Sky. While there’s some truth to the claim, none of the three companies are offering unconditional refunds.
For now, all we can do is appreciate the beauty of the game and expect for an update to add more value to the gameplay.
It’s become clear, a week after the launch of No Man’s Sky, that the much-hyped space game has not lived up to many players’ lofty expectations. But whose fault is that? Does it matter? And how could the backlash have been avoided?